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381. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Justin Cody wrote: [quote=Mike Voidstar] stuff we said I just wanted to address this in another way... They did not dock because of local. They docked because they didnt want to fight you. The problem goes back ...
- by Justin Cody - at 2014.04.07 15:34:00
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382. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: My point is that it's not zero effort to gain the benefit. Local isn't your problem. The fact that the space you are hunting in has been cleared of hostiles is. It has been cleared, and stays clear due to the efforts of th...
- by Justin Cody - at 2014.04.07 03:23:00
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383. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Not at all. Fishing boats exist in an environment where law is enforcable up to and including the death penalty. Even simply assaulting that fishing boat would result in serious consequence for the assailent, including fin...
- by Justin Cody - at 2014.04.07 01:31:00
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384. Need armor tanking advice. - in Ships and Modules [original thread]
Kaarous Aldurald wrote: Doireen Kaundur wrote: GreenSeed wrote: might be time to broaden your weapon selection, last big patch made it so you can skip the small guns to get the higher tier T2 guns. so if you want to try armor and your m...
- by Justin Cody - at 2014.04.07 01:22:00
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385. The Sentinel & Crucifier: New Model commentary - in Ships and Modules [original thread]
Dear CCP Art Dept., You do so well with model quality and creative non-standard hull designs. HOWEVER...this is EVE and we only know how to criticize. So in that vein I hope these observations help you to make the most out of the models in the fu...
- by Justin Cody - at 2014.04.07 01:15:00
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386. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Many things can be done. If the underlying principals of EVE and it's conflict drivers are fundamentally altered, local or it's equivalent can be phased out. Regardless, so long as evasion remains the intended primary surv...
- by Justin Cody - at 2014.04.06 18:02:00
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387. Aquila Inc. / Verge of Collapse Looking for a few more pilots - in Alliance and Corporation Recruitment Center [original thread]
*bumped for goodness*
- by Justin Cody - at 2014.04.06 16:31:00
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388. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Justin Cody wrote: why do all you miners engage in mining without an escort in null? Typically speaking, null PvP fans tend to be impatient about waiting for action, and wander off looking for trouble. As you may expect,...
- by Justin Cody - at 2014.04.03 19:00:00
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389. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
why do all you miners engage in mining without an escort in null?
- by Justin Cody - at 2014.04.03 18:51:00
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390. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
nahjustwarpin wrote: Justin Cody wrote: Stuff I said. ofcourse you do fine with no local,. You expose your ships for an hour or so and make as much as nullsec bears in few hours. You have the means to defend yourself when someone tries...
- by Justin Cody - at 2014.04.03 18:49:00
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391. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
nahjustwarpin wrote: Mournful Conciousness wrote: w-space does offer a higher return, but to more participants. I think in reality the ISK per hour is similar, since you have to factor in salvaging times, transport to trade hubs and real ri...
- by Justin Cody - at 2014.04.03 17:33:00
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392. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
People who multi-box carriers ratting in null pull in about 300M/hour. consistently.
- by Justin Cody - at 2014.04.03 16:35:00
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393. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: The propensity to dock up and not defend your space is high because the mechanics enforce PvE activity in ships that cannot compete in combat with their hunter's dedicated killing machines, and there is nothing in that spac...
- by Justin Cody - at 2014.04.03 15:57:00
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394. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
Grand Formage wrote: Rhavas wrote: I'm not advocating an easy button. I think a month timer is frankly ridiculously long. How many unfueled towers do you have, and why can't you be bothered to fuel them if it's so important? As the owner...
- by Justin Cody - at 2014.04.03 13:07:00
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395. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Shepard Wong Ogeko wrote: Justin Cody wrote: Shepard Wong Ogeko wrote: Justin Cody wrote: What are you smoking. The scout would use his eyeballs and see ships landing at your in-gate. Not local. Maybe if you're in a pipe you sit the s...
- by Justin Cody - at 2014.04.03 12:51:00
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396. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Shepard Wong Ogeko wrote: Nikk Narrel wrote: TL:DR; The real problem is that PvE ships can't fight back, so have a standing incentive to avoid playing anything but the time sink aspect. Even if you can make PvE ships more PvP capable, it...
- by Justin Cody - at 2014.04.03 12:13:00
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397. The 'Local' chat issue - in Player Features and Ideas Discussion [original thread]
Shepard Wong Ogeko wrote: Justin Cody wrote: What are you smoking. The scout would use his eyeballs and see ships landing at your in-gate. Not local. Maybe if you're in a pipe you sit the scout 2 or 3 jumps out so you have even more time. ...
- by Justin Cody - at 2014.04.02 20:33:00
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398. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: I thought there was an existing mechanism for tower removal? Guns work well :D Seriously though if you can afford a tower you can probably afford to pay a merc corp to go eat the offending station... It's a terrib...
- by Justin Cody - at 2014.04.02 20:15:00
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399. Aquila Inc. / Verge of Collapse Looking for a few more pilots - in Alliance and Corporation Recruitment Center [original thread]
bumped
- by Justin Cody - at 2014.04.02 19:45:00
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400. Stratios cloak reactivation delay issue. - in Player Features and Ideas Discussion [original thread]
Neutrino Sunset wrote: If you warp to a gate at zero you quite often don't land within jump range. What follows then is a period of several seconds where the autopilot enters an 'Approaching the gate' phase prior to jumping, naturally during th...
- by Justin Cody - at 2014.04.02 19:43:00
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